does anyone know of books or articles or really anything about how to write a GUI library?
I have been writing a library that implements drawing primitives like lines, squares, polygons, beziers, and even truetype text (ad hoc parser and rasterizer, no freetype dependency)
but now I'm at the stage where I have to go up one layer and start using those primitives to write widgets, and then find a way to organize those widgets within the window, and that's a little more daunting. it feels like a more open-ended problem
I hate that I have to specify this, but I don't use ai, I need resources that are human readable