lainchan / inter

Better term for digital interactive media

Said al-Johan · 2025-11-06 15:26
I feel that the term of "video game", while historically a perfectly servicable term for electronic entertainment programs, I believe that the medium and industry has matured enough to the point where the term is actually starting to constrain creativity and conceptual iteration. To call them "games", of course, implies that there is some kind of goal or state that the user is trying to reach or maintain within the program, not to mention that it ingrains the idea within developer's heads that they ought to lead their users towards some kind of objective with constraints and obstacles in the way. Now, I am aware that the above paragraph is autistic & pedantic as fuarrrk. But a conversation like this requires a degree of linguistic precision, since the whole point is that there is no other established term for computer programs meant to be artistic in some way. Hell, I've used three different circumlocutions for the catch-all term of "video game" already. For our purposes today, I will use the term "interactives" to refer to anything which we would call a "video game". Why does this matter? I hardly object to the idea of some guy creating an interactive where the user is given the explicit goal of blowing up all the aliens on a spaceship, nor even calling that interactive a game. But I think of other interactives that don't have any real objective or instructions given to the user, or worse yet, felt like they had to tack on some kind of implied goal in order to qualify as a game. A prime example in this category would be Minecraft. There were light failure elements from almost the very beginning, of course, with the player having to gather all the resources to build by hand & defend themselves against monsters, but everything after that was fairly open-ended. It still very much is, I suppose; after all, there is no actual force in the interactive, mechanical or narrative, that forces you to fight any of the bosses. But their very existence implies some sort of external end goal they should work towards & upon completion, it is pointless to continue. The problem is that Minecraft's combat is simply not interesting or entertaining by itself at all, & serves mainly to just add friction in the resource-managing process (which is hardly a bad thing). But to insert some kind of ultimate climax into the whole experience, especially one centered around such a marginal part of the interactive, simply distracts users from what makes Minecraft actually interesting, such as its weird array of mechanics that can be assembled together for any number of purposes, or even just the amount of effort and time required for any given building project. Besides that, there's just a number of interactives I can think of just off the top of my head for which the term "game" just does not quite fit. Most prolific one is probably picrel, but there's also Prodeus, Everything, Galimulator, Universe Sandbox, and so on. Of course, games as they exist now more than have their place. But I just wonder what sort of experiences or objects of philosophical contemplation we've missed out on with the idea that an interactive has to have some kind objective tacked on to it. As for what term would be ideal for superseding "game", I've already suggested one, but if you think there's a snappier and/or more descriptive term for what I'm getting at, I'd be interested to hear.
Mentat · 2025-11-07 09:27
Simulator might work for what you are talking about. You could contrast that with "toy". Toy implies less direction. I would prefer "generator" but that obscures interaction. Imagine a game that simulates the organic development of two or three cultures, then you play as a merchant or ambassador bridging the gap between them. The richness of the generated cultures is proven through the gameplay. Creative mode tweaking turns it into art.
Morpheus · 2025-11-11 11:10
I don't think the word "game" ought to be superceded at all. As someone who plays a lot of games, it's great having a term for things I want to play (tests of skill with limitations) versus things I simply don't have any interest in (simulators, movies, visual novels, etc). The problem is a conflict in discourse where you have all these things pretending they are games when they are not. The makers of these non-game things create a lot of confusing linguistic obfuscation and then feel like they are excluded when they're not invited to the game club. Games being lumped together with non-games is not a sign of the industry "maturing", it is in fact a sign of deep immaturity and insecurity by some over the fact that games are merely a test of skill. It's as if it's unacceptable for someone to enjoy themselves with a simple game and somehow it has to have some kind of pretentious higher purpose. >I will use the term "interactives" to refer to anything which we would call a "video game". I wish you wouldn't, it feels like you too are trying to reduce the quality of intelligent discourse on video games. You claim to be engaging in pedantry but it's in fact exactly the opposite. Image related is I think a pretty reliable, consistent definition of a game. Video games are not simply a matter of being interactive. They're not simply a matter of having graphics or mechanics. Tinkering with Legos is not a game. Playing with a DVD menu is not a game. A game is a test of skill under a set of rules for entertainment.
Leto Atreides I · 2025-11-11 13:58
>Image related is I think a pretty reliable, consistent definition of a game. Video games are not simply a matter of being interactive That's exactly their point. There is a whole range of computer programs that are not games but that, for lack of a better term, are generally lumped together as "video games". There are various words for different subcategories. Simulator and interactive fiction are examples. The more open-ended type of sandbox program like Minecraft or Garry's Mod can be considered simulators. Text adventures, visual novels and Telltale games are interactive fiction. Now I don't mind using "video game" as a generic term. Everyone understands that a "video game" can be anything from Zork to Candy crush to Quake, and they will ask for precisions if they care. A text adventure generally doesn't have video and is arguably not a game, yet about anyone would call it a video game because that's how natural languages work.