lainchan / inter
Roguelites Rage
LiteJunkie · 2025-02-05 01:54
Any lainons here who're into roguelites?
Roguelites have always been an integral part of my gaming journey, ever since I first discovered Streets of Rogue at the seventh grade.
I've played the above, Enter the Gungeon, Dead Cells, Death Road to Canada, Skul: The Hero Slayer, Risk of Rain Returns and Risk of Rain 2, Tiny Rogues, Highfleet (technically a roguelite, with very long runs), and others.
I'm planning to play The Binding of Isaac soon.
Feel free to talk about your favorite roguelite and recommend some.
Just another Random Lainon · 2025-02-08 10:32
Pixel Dungeon is an awesome turn based rougelike that has eaten many of my hours. It's built with a mobile first design, and the mechanics are very straightforward, it is the best designed mobile game I've ever experienced. (Really the only one I come back to)
Not that I'm a tryhard or anything but I've also never beaten the game. It's punishing, as a rougelike should be.
Ivan Petrov · 2025-02-08 10:37
>>8221
i'm not too knowledgable about roguelite vs roguelikes so i'll just name some games that i enjoy and that might vaguely fit the bill..
quasimorph
DCSS
CDDA
dwarf fortress
FTL
Unsigned · 2025-02-08 11:46
I don't play games anymore nor do I have much experience with roguelites but I've had A LOT of fun with the binding of isaac, especially with the main character, Isaac. Every run is entertaining (and very quirky) in it's own way, the synergies are very extensive and sometimes even damaging, the game has a lot of references to the Bible which I imagine Christians would find fun and Edmund McMillen is basically set in stone for being the most creative person when it comes to indie games. For roguelikes/lites I've only played TBOI and Vampire Survivors so I can't really give a proper opinion in comparison to other roguelikes but it's a truly whimsical game that's going to waste many of your hours.
My only complaints with TBOI would be the fact that Greed Mode often feels like a chore rather than something fun, but considering that you only need a successful run per character it shouldn't be that big of a problem, and if it is, you have the choice to rig it with the D20 (which is what I did)
My heads-up is to not stick with Azazel (or any another preferred character) once you've unlocked him, try to keep variety in between your character of choice so that the others don't become unbearable compared to him.
J.C. Denton · 2025-02-09 17:35
>>8227
This but Shattered Pixel Dungeon, which has added an enormous amount of improvements to the original Pixel Dungeon. Including decent PC keyboard controls (I don't even know how people can tolerate touchscreen garbage).
Demeere · 2025-02-12 19:59
>>8221
I try to get into roguelites but I usually fall off them after a certain amount of time because I don't feel engaged by the repetition. Am I just a story user or is there another way I should be thinking about the genre? I've played Gungeon, StS, Dead Cells, etc. but never finished any of them them. Hades didn't really do it for me and that's the one people recommend to non-roguelite fans, cool artstyle though.
Drifter · 2025-03-10 16:18
>>8235
> Am I just a story user or is there another way I should be thinking about the genre?
I think its more how you approach a game.. for me story games barely work because in most cases I can't get my entire focus on the game (I guess).. for me works stuff like tetris, dead cells, the binding of Isaac or to differ from the genre minecraft or terraria for the sole reason I don't have the fear of missing out on story, being able to just play without focusing on 'what's going on in the world' but at the task at hand. I can then chat to friends while playing, listen to a podcast or audiobooks.. not that I need a secondary medium or attention grabber like the subway surfer meme thing but it's just way more relaxed for me when I don't have to commit to a story I have to follow arks to get what's going on or running blindly through a flashed out world I barely see any of.
William Holtzer · 2025-03-10 17:28
>>8221
Heroes of hammerwatch 1 has been one of the games me and my friends have enjoyed the most playing coop. I feel like we've pretty much enjoyed all the content for what it's worth, which is unfortunately not often the case. In RoRR for example it was pretty common that once one player died they were left behind, and wouldn't be able to catch up later, which meant that our runs devolved in just one player and two spectators in the later levels. We've beat the game once and left it alone because of that. Heroes of hammerwatch two also has a much worse resurrection system. It's more forgiving at first, but slowly softlocks you through cumulative debuffs, making you waste time and become frustrated.
Good coop games, rougelites or not, are surprisingly rare.
>>8227
(shattered) Pixel dungeon and magic survival are undoubtably the two best games for phones/touchscreens I've ever played. Vampire survivors, despite its popularity, is vastly inferior to its inspiration.
>>8232
I didn't find the super combo stuff added in all that essential to be fully honest, but it wasn't too bad either, and I haven't played the original so I don't really know whether it's an improvement or not
>I don't even know how people can tolerate touchscreen garbage
I feel like pixel dungeon was specifically designed to be tolerable with a touch screen, and it works quite well in that regard
>>8235
It's hard for me to explain, but this genre is popular for a reason. Games are about matching challenge and player skill, right? In a simple, linear game, if a player is too good it will still take him a while to move through all the content and he'll be bored; if a player is not good enough, then they get stuck in a specific spot and they have to do the same exact part again and again and again (or go farming). In a roguelite, if a part is easy, you move through it quickly to the more challenging part. If a part is too challenging, you still have to make many attempts to pass, but at least you get some variation in terms of what procgen level/enemies you have to beat and what items you have. Plus a little bit of farming is forced on you in order to reach that difficult spot. The meta progression makes you feel like you're progressing even when you loose. The random item drops allow the game to often achieve the delicate balance of randomness and skill that makes stuff like card games fun, and it would be impossible in other genres. Overall, roguelites are just very satisfying to play. That being said, of course the formula has its downsides as well: a handcrafted level will always be more fun and memorable than a procgen one, the storytelling is weaker, and even with skips it's less satisfying than linear progression in a way.
Neuromancer · 2025-03-13 05:55
Noita is probably the best game I've played in over a decade.
Game tells you nothing about really integral mechanics though, so I'd recommend reading some spoiler-free basic guide on noita.wiki.gg so you don't just give up after an hour.
It's really unforgiving and difficult at first, but infinitely deep when you start to get into it.
Leto Atreides I · 2025-03-13 08:28
>>8279
started this recently. only 3hrs in -- still much to learn. used to play risk of rain 2 a ton. ill also shoutout roboquest. my roommates and i often call our cat buddy bot :)
Hitomi · 2025-03-15 16:28
>>8221
Isaac is so good. I have 800 hours in it.
BloodCat · 2025-04-16 14:32
>>8221
My favorite is definitely Enter the Gungeon, I got the platinum trophy for it, it is such a good game, one of the best I've played.
I bought the binding of isaac but I haven't finished everything yet, I only have 30 hours in it.
Downwell is also a very good and simple roguelite that everybody should try, I also have the platinum trophy for this game.
Dujour · 2025-04-25 09:04
Roguelike buff here
My top two are
Nuclear Throne
Nova Drift
Highly recommend
藤原純一 · 2025-04-25 09:44
I'm surprised no one has mentioned "cataclysm: bright nights" yet
or elona+
is "battle brothers" considered a roguelite?
Cutter · 2025-04-25 09:50
interesting roguelike in the Luftrausers style, worth a look: https://sleeper-games.itch.io/hyperspace-dogfights
Rarely updated after release now, could be worth digging through past releases for earlier builds (less balanced in those, but very fun).
Once you've adjusted to whatever control format (best with WASD keyboard+mouse, functional with custom mapping for controllers), it's one of the most replayable and enjoyable games I've ever found. Slight jank to the graphics and they developed it on the wrong engine in the first place, full of charm and flavor, challenging enough to delay completion for a long, long time.
Anonymous · 2025-04-25 12:54
>>8279
Noita is definately on my top list, though most of the time is me fooling around.
Without spoiling it's probably the one I find most interesting.
Isaac is my top played and I feel like I am done with it.
Based on this thread Enter the Gungeon looks interesting, so I'll probably dive into this one and will check out other recommendations
Jeremiah Prime · 2025-04-27 11:07
So this game is a traditional roguelike (turn based, permadeath, no carry over etc) rather than a rouguelite. But it's a quick paced game much more like the original Rogue than the sprawing roguelikes most people think of like Nethack, ADoM, etc so it might still be up your alley. It's generally unpopular due to it's difficulty, but that's one of the things I love the most and one of the reasons it's been solidly in my favorite games in the over 15 years I've been playing it.
So, it's a short simple dungeon crawl like Rogue. There's 25 floors and your goal is to get to the bottom, defeat Beelzebub and carry his heart back out. What makes it super fun for me on top of the typical roguelike stuff such as all the weird crazy random things you'll come across is the class system. The way it works is there's a pantheon of gods and which god you are currently following essentially determines your class. They are all watching your actions and each god likes and dislikes certain things. So the barbarian god for example likes it when you kill things in close combat. Attacking from a distance like with a bow will annoy him a little, but he hates all magic so casting a spell would make him retaliate especially if you are following him. Meanwhile the necromancer god encourages you to attack from a distance and zap sleeping enemies but will punish hard if you use any healing spell.
The added hook is that all the gods are watching your actions the whole time. So while going barbarian and bashing everything to death you will be pleasing H'ruth the barbarian, but very much annoying others. So pretty much everything you do will please some gods and piss off others and you can change with each level up. So it's a constant game of seeing what sort of a position you're in, what items and things you have at your disposal and changing your plans and class depending on that.
If that sounds fun at all I highly recommend trying it out. It's totally free to download, was originally made for the GBA but has been ported to many platforms. I usually play it on PSP these days.
https://www.zincland.com/powder/
Hong, Guil Dong · 2025-10-24 11:17
Anyone play TardQuest?
https://www.newgrounds.com/portal/view/1002337
Turner · 2025-11-05 00:05
Does Diablo1 & Diablo2 count as a roguelite?