lainchan / inter

Factorio Addiction

Rei Gei · 2024-06-09 08:31
Its weird that I said to myself I never like these kinda games because they look so complicated. But I tried the demo of it on Steam and holy soykaf I feel so addicted to it after a minute. The graphics and gameplay is so simple yet so addicting
Dox · 2024-06-09 08:59
oh man, I've been planning on trying this, but it never goes on sale. are there online elements? if not, I may just pirate it.
Miho Iwakura · 2024-06-09 09:02
Yeah, factorio is great in that it isn't so complex. Or rather, the complexity is introduced progressively enough that it isn't overwhelming. They sell a drm-free version on their website btw. I think you can download it even if you bought the game from steam.
Trinity · 2024-06-09 09:09
>are there online elements? if not, I may just pirate it. You can play online. Most public servers require a valid account, but you can choose not to verify accounts when hosting a server. You won't be able to download updates and mods from the game/official website either, but most mods are open source. If you're like me, you will buy the game anyway after playing it for free for hundreds of hours, lol.
Gyula Kovacs · 2024-06-09 09:19
op post short and empty factory
Mario Rossi · 2024-06-09 10:59
>>7772 They state on their website that they don't plan to participate in sales or discounts.
BloodCat · 2024-06-09 12:03
Factorio was a big fat disappointment to me in the end. The devs had this big roadmap planned to make it a sort of innovative RTS where you issue orders to robotic units from a command center, but they spent too much time working on mechanics to please autists on their forums, until finally they just threw their hands up in the air and gave up entirely on ever finishing their game. What were we left with? A "game" with a paper-thin goal, a game without a campaign and only a map generator, a game with a grand total of three enemy types. Truly pathetic. To cement my final contempt for them, they later poisoned their brand by publicly siding with warmongers using Ukrainians as cannon fodder in a neocon quest to weaken Russia. I've long since moved on from Factorio to Mindustry. It's the game that Factorio should have been. And unlike Factorio, a game that can be gatekeeped forever as an unfinished product by its lazy slob devs due to its proprietary nature, Mindustry is a FOSS project whose development can always be further directed by anyone unsatisfied with the lead developer's work.
Bob Arctor · 2024-06-09 18:54
>>7776 Imagine having the bold, unwarranted confidence of a Factorio dev. Why is it that the more successful something is, the more of a stingy little cheapskate they become? Minecraft also never goes on sale, and Microsoft surely has trillions of dollars. You'd think they'd make it free (I'm not comparing Factorio to Microsoft, but they are pretty successful)
Rei Gei · 2024-06-09 19:18
>>7775 I did this in the tutorial. I was definitely giggling at this. Then turns out someone told me that using two boilers wont make the electricity go up
Unknown · 2024-06-09 20:33
>>7780 >why not ever make it go on sale I personally hate sales on this type of product. For stuff that expires, I get it, the value goes down the longer you wait, eventually you need to sell it or its trash. For physical objects, they take up space, yadda yadda, you need clearance once in a while. Maybe you bought something you thought you'd sell higher than you could. Software products, especially downloads, just don't work like that. If you put something on sale all you're doing is rewarding the guys who check steam or whatever every day at the expense of the other customers. Its anti social. Only honest reason I can think of is if the developer desperately needs cash right now for some reason (which probably means he's a little stupid but thats ok).
Jane Doe · 2024-06-10 02:32
>>7782 Don't you think it would make sense to sell software for cheaper once the development costs / target earnings have been offset / reached ? But yeah, limited time sales are a scam.
Roy Batty · 2024-06-10 08:18
>>7771 This is my experience as well. They don't call it Cracktorio for nothing. >>7780 >unwarranted confidence of a Factorio dev Their confidence is pretty warranted, though. >the more of a stingy little cheapskate 32 Euro's isn't some obscene amount for good game. But I get this - I wasn't really sure it's game for me and waited for sale too. And I don't regret in the slightest. >>7778 >spoiler We Czechs have quite different relations with Russia and Ukraine than the USA. Judging Wube's actions by American perspective is misguided at best.
Unspecified · 2024-06-10 13:11
Although the history of Minecraft was very instructive on its own, Factorio was the conclusive demonstration for me of the broken nature of early-access as a game development model. The problem is the kind of players you attract when a game isn't finished yet (people who for various reasons are willing to pay money to play with something that has very little content), and how a sense of indebtedness to them shapes the continued development of a project. When a game is merely a collection of mechanics without content, goals, objectives, etc. to test the player's skill yet, the kind of base attracted to this ends up being one that just wants to play with Legos instead of a coherent game. So you end up with a base of people on your forums who have bought your unfinished game, who are of course very dedicated to the product they are already experiencing. And the large majority of the feedback you get from them comes from a mechanical perspective. These people are very vocal about fine-tuning this or that mechanic, adding this or that mechanic similar to something they've already experienced, but most players (even if their interest is in an actual game more than playing with Legos) don't really have any idea what kind of ''content'' they would like to see in a game, at least to a degree that's helpful to a game designer. The developers, who have their livelihoods to thank to these benefactors, in turn begin to spend increasingly large amounts of their time fine-tuning mechanics, and slowly but surely lose sight of the original broad development goals and develop a fear making firm decisions about level design, player objectives, game progression, etc. Eventually the developers abandon their original intentions entirely and give up, having achieved a sufficiently large audience who is perfectly fine with their unfinished game. For the developers it can be described as a successful commercial model for making a living, but it's a failure as a model for producing games. >>7786 Nationalist nonsense does not impress me. Your brothers in Slovakia (even closer to the conflict than you) have had the good sense to stop supporting this insane proxy war. The nation you identify with is not an excuse to act like a dipshit. And it's incredibly asinine to wade into geopolitics when a large fraction of your player base is Russian.
Unsigned · 2024-06-11 04:20
>>7778 I almost took you seriously until i read the spoiler
Mario Rossi · 2024-06-11 11:52
>>7797 Then you're an ideologue.
Unspecified · 2024-06-14 03:53
>>7801 What's an ideologue? Any ideas?
Terzibashjian · 2024-08-19 13:05
>>7781 ah, to be a noob again
Nobody special · 2025-03-26 02:09
>>7771 What's the premise of this game? You built stuff in a conveyour belt?
Neuromancer · 2025-03-26 04:51
>>7771 the problem I have with these engineering games now that I'm older is that I feel guilty because I think I should be doing things in real life. at some point I had a job very related to the field but I still felt guilt >>8298 you build production lines. the premise is that keeping things efficient as you scale up is increasingly difficult and complex. specially when you are a new player it is hard to anticipate your future needs, so you often end up sabotaging your future self with every design decision you make. think of it as a snake game where you control multiple snakes >>7778 mindustry is so much better the comparison seems kind of unfair. it is like comparing project zomboid to cataclysm (bright nights or dark days ahead)