Hi, I'm orienting myself on the game/OS-modding world, and have a few questions:
Do you think the following proposition could work?
>modders/sw devs need access to specific software and/or hardware to test their mods and sw for a broad userbase
>this is expensive, UNLESS
>they remote into other people's stuff (legally) and dev/test on other people's stuff
>this could be rewarded with a "thank you" note in the mod/sw credits
This is pretty risky by itself, although I imagine some would tolerate the risk, it can be mitigated to some extent:
>VM with SSH
>VM only has SSH tunnel into it, no Internet access
>pass hw through to VM, OR
>install Steam, put in Offline Mode/prepare other software
>give coder access to one-time or single-purpose SSH credentials into VM
What do you think? I'm thinking this could open up a lot more modding and coding to people with scarce resources, AND let (semi-)tech illiterate or rich but time-poor people have fun contributing to projects in their own way.
One reason for this is that if you want to make mods that work with Steam games, you normally would have to own them on Steam while it may be much more practical to mod the CD or GOG or other fixed-version you have. (Steam games do not let you have access to old versions this is horrible for "deep"/low-level mods.)
It could also be a lot of fun for low-level coders that otherwise would have no way to run their weird assembly codes etc. on real hardware.(USER WAS STUPID FOR THIS POST)