lainchan / Ω

A glitch I can’t repeat – finish line skipped, physics broke, airtime hit max int

Leto Atreides I · 2025-05-31 11:36
While playing a racing game (not naming it), I noticed an unusual behavior that I haven’t been able to reproduce. At the last ramp before the finish line, I jumped. The car landed, and immediately after touching the ground, it bounced again with unexpectedly high force. That bounce caused the car to pass the finish line while still in mid-air. However, the game didn’t register the end of the race, likely because the finish line trigger wasn’t hit directly. I was able to keep driving past the finish line. A few meters later, part of the road appeared to be non-solid. The car fell through it and dropped into the void. While falling: - Gravity was applied (seemed consistent, possibly 9.8 m/s²). - Speed increased continuously and looped the speedometer from 0 to 999 multiple times. - Each loop took slightly longer than the previous one. - The car's texture degraded over time and eventually went fully black. - The airtime counter reached 2,147,483,647 and then froze (reached the number 2,147,483,647, which happens to be the highest possible value for a signed 32-bit integer. Not sure if related). Just speculating on what might’ve happened: - Finish trigger only detects ground collision. - No cap or damping on bounce force. - The area past the finish may be unused/test geometry. - Potential 32-bit signed int overflow on airtime counter. Not sure if this is still reproducible, since the game got a major update recently. Just thought this was worth sharing. ...Still getting used to posting here. Let me know if I broke any unspoken rules.
Lady Jessica · 2025-06-01 19:31
it's called a bug, that happens sometimes
Dujour · 2025-06-02 04:34
>>86634 Congratulations on your findings. I also urge you to videotape it also so you can influence more bughunts like this (yes it's like keeping a dream journal, keep a real world journal but for glitches and you will enter the Matrix).