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Crash Override · 2024-01-27 18:33
I've been more or less living in VR and the Quest 3 Browser is blowing me away(USER WAS WARNED FOR THIS POST, You should always elaborate on your opinions rather than just spilling the soykaf.)
Six · 2024-01-27 23:29
>>75453 I don't have a Q3, but have had a CV1, Rift S, and Quest 2. I do not believe the res bump from Quest 2>3 would be enough to make it practical. I've tried it at length, in all sorts of configurations with the various headsets, and it's just too fuarrrking annoying for long term use. For me to sit in one permanently, I need: MUCH lighter headsets, certainly no useless onboard processing like the quest. Eye tracking for mouse movement. MUCH better software designed for VR headsets, no Virtual Desktop is not good enough. Also fuarrrk the quest and meta, I installed Oculess, blocked a list of their domains and disable the OVR service when I'm done using it out of paranoia, where the fuarrrk is the Deckard Valve?
Cypher · 2024-01-27 23:47
>>75453 to be honest i don't like the quests and just went straight in for the index and the vive trackers. the high ass resolution on the index is so good
Project 2501 · 2024-01-28 01:09
I read somewhere you can disable telemetry with a single command. But is that really all it takes to stop Meta from collecting a plentitude of data on you? It's literally their bread and butter.
Unidentified · 2024-01-28 03:28
Personally avoided using VR for everything cause research says long VR sessions worsen your vision. Normally eyes focus based on distance to object but screen has a static distance and so it rewires brain from focusing eyes. Concerns things like driving after long VR session.
The Fin · 2024-01-28 14:01
Reminds me of Neil Stephenson's book Snow Crash, where those people are called Gargoyles. People walking around as living surveillance drones for mega-corporations in exchange to be permanently connected to the metaverse. The people in the book don't like them very much.
Project 2501 · 2024-01-29 19:30
>>75462 The res increase is ok, but its the lenses that make the jump worth it. No eyestrain, proper IPD adjustment, and the image is in focus no matter which direction your eyes are pointing, not just a smallish region in front of you. >>75467 I know you can strain your eyes focusing on a single image too close to you, but this simulates natural vision cause its stereoscopic. Don't seem to be experiencing any negative affects, though if your IPD isn't dialed in properly it can absolutely make focusing a bitch.
Tyrell Wellick · 2024-01-30 02:47
>>75507 >simulates natural vision cause its stereoscopic stereoscopic is only a part of natural vision, the other is as mentioned focal distance. The problem as described is that being stereoscopic is enough to trick the brain accepting it as real but lacking changing focal distance it retrains eyes from how to focus correctly on changing object distance. For example when you look at your hand and then at a far mountain your eye muscles have to adjust the eyes lenses to see clearly, with VR they don't because regardless whether you look at the virtual hand or virtual mountain you always only looking at the screen lenses which are at a static distance.
Chani · 2024-02-05 11:43
>>75453 >Quest I hate standalone VR headsets so goddamn much...
Yu-ichi · 2024-02-05 12:11
Too bad there isnt some open hardware open source option for VR that is of good quality. Would be cheaper way to get some good equipment and it could be modified in time with changing technology. >>75467 It can cause eye strain but i dont think it worsens vision to look at something close as long as you take regular breaks to look at something distant. Wearing eyeglasses or contacts i think is worse for your vision because it is always there through most the day.
Koos van der Merwe · 2024-02-05 14:38
>>75640 https://shop.simulavr.com/products/simula-one-standalone Literally an open-source, linux powered, head-mounted computer. if you have the money to burn, it's an option
Switch · 2024-02-05 19:57
>>75642 Looking into it and > Simula is built over open-source software, and we are committed to open hardware designs to the extent our supplier NDAs permit. >open hardware designs to the extent our supplier NDAs permit. > our supplier NDAs permit. https://www.trendhunter.com/trends/simula-one-virtual-reality-headset So seems they aren't fully open hardware where you could just make it yourself it just lets you know some of the workings of the hardware but not everything you need? Also seems it's more focused on a different use of VR since I find just doing normal stuff in a VR environment a waste and potentially uncomfortable. Thanks for the info though.
John Rain · 2024-02-07 14:33
>>75639 Why anon? This is not meant to instigate by the way, I'm genuinely curious
Roger Pollack · 2024-02-09 10:07
>>75686 Because I believe that a VR headset should be just a peripheral just like a keyboard, mouse, monitor, etc, not a separate computer with a different OS. The reason standalone headsets is so popular recently is that corporations want to make it the next "smartphone".