lainchan / Ω
Uses for VR
Unspecified · 2023-03-27 09:32
Genuine question: what is a VR headset good for?
> a few decent games
> VRchat
> pron
I used it at an art gallery a couple years ago and it was immersive, sure--but seemed far from revolutionary. I just can't really think of anything is does BETTER than existing flatspace.
Obviously everybody here is on the same page about the metaverse being bullsh!t, so that's not even really a part of the discussion. I'm just genuinely curious why decades of investment in the space really just haven't developed a good function.
Trinity · 2023-03-27 10:59
>>68247
I suppose the idea of virtual monitors is cool if you have limited space, but yeah, at least in its current state it's no more than a curiosity.
Agent Richard Gill · 2023-03-27 11:29
Social VR used to be great, now you gotta find circles, I hang out with people from /vrg/ on /vg/
https://streamable.com/lfhtw
XERXES · 2023-03-27 12:57
I only use it for Beat Saber and VRChat. VR porn isn't worth the hassle once the novelty wears off.
Eldon Tyrell · 2023-03-27 20:50
To get most out of it you would want haptic feedback. You cant really judge VR tech if you only used low end products like Quest.
Elliot Alderson · 2023-03-27 21:17
>>68247
I don't own one, but I feel like just using it as a monitor, for regular portable computing is pretty good. Laptop screens fuarrrk with your posture real bad. This seems much comfier.
Otto Normalverbraucher · 2023-03-28 03:55
>I'm just genuinely curious why decades of investment in the space really just haven't developed a good function.
Because it's a stupid idea. You need a considerable amount of computing power to drive a VR headset, otherwise people will just puke or the content will look outdated. So you either tether it with a cable to a PC/console which is uncomfortable for the user or you put the processing unit and battery into the headset. It makes the headset heavy and warm, it's uncomfortable and makes people puke. On the top of that, first experience is genuinely terrible - most people get headaches, experience giddiness and so on and there's a percentage of population that will never be able to use VR with comfort, they will always get a headache. Most importantly, those things are expensive, so expensive that they cannot reach mass adoption. No mass adoption leads to lack of quality content, lack of quality content leads to lack of consumer interest. Sony's latest headset is 550$ (1000+ with a ps5) and you can't even buy it in a normal store and the games are all ports or short experiences. And we're 10 years into this latest VR era - this cannot work. Most people play games on their phones, on cheap consoles or cheap gaming laptops. They don't have that kind of money to spend on half-baked experiments and they don't even see the appeal in the first place.
The entire concept is out of touch with reality.
Chan Siu Ming · 2023-03-28 07:55
>>68251
Cool--at the very least, this seems to be the one thing that has caught on and is driving the space, even if it might've tailed off a bit.
>>68256
>isn't worth the hassle
yeah, that seems about right.
>>68269
can you say more? have you actually tried haptics? will the development of more accessible haptics make this better tech? are there limitations on haptics that make that development unlikely?
>>68270
>just using it as a monitor, for regular portable computing is pretty good
interesting--have you tried this? seems kind of expensive and you need a big bag for the headset...also it would look weird to anybody passing by or sitting near you? But pretty /cyb/ at least.
>>68275
>Because it's a stupid idea.
Right, as-implemented (consumer product driven by software experiences) it's clearly a pretty big failure. But what I'm interested in are use-cases that we might be able to imagine which take it above and beyond consoomer gaming etc., if we can think of any (maybe we can't, probably because it's stupid).
Nameless · 2023-03-28 07:58
>>68247
>Genuine question: what is a VR headset good for?
nothing, its beta tech
Acid Burn · 2023-03-28 12:23
>>68270
Eventually maybe, but current headsets aren't comfortable enough to wear for extended periods of time. Like 2 hours max for me.
Project 2501 · 2023-04-18 01:13
>>68247
VR is like kicking dead whales down the beach atm other than specific games like HL Alyx and Pavlov which are only ok. All of them are very uncomfortable to use for more than an hour or so.
Also subjecting yourself to VR if it gets good will not be a good thing for your mental and physical wellbeing.
Eldon Tyrell · 2023-06-13 12:40
>>68275
This argument sounds a lot like the ones the Xerox execs made against the graphical user interface on the Xerox Alto when the developers from their PARC facility pitched the concept to them.
Also, the reason why it needs so much processing power on PC VR is because its trying to render both the VR environment and the desktop environment at the same time. An OS that is designed to be navigated entirely in VR requires far less processing power, as evidenced by the Android variant used in the Oculus Quest headsets or in the OS Apple developed for the upcoming Apple Vision Pro.
Unknown · 2023-06-13 15:12
>>68270
>Laptop screens fuarrrk with your posture real bad.
But this can also be solved by just using a laptop stand and a separate keyboard.
Cowboy · 2023-06-16 19:08
I use it for watching films, games, occasionally porn, more desktop screens. I'm using a Rift S. I've heard good things about the Valve Index
Dox · 2023-06-16 19:25
>>70378
so we just need VR OS and everything will be better
John Titor · 2023-06-18 15:19
>>70378
VR is not GUI. Alto was released in 1973 and GUI became a standard in the 80s.Ten years, roughly. VR is 40 years old and we already went through all of this this. There already was a VR gaming console, Nintendo made one in the 90s. We already had VR arcades. We already had consumer VR headsets. We even had movies and TV shows about VR. This entire hype cycle already happened 30 years ago and we already decided that we don't want it. And now tech dorks decide to throw billions at this technological dead end again because surely this time will be different, right?
Every generation since like the 50s has its 3D movie craze, it occurs every 25 years or so and it always fails and studios/theaters/industry lose a lot of money because 3D movies are garbage and it's a stupid idea. But the greed is too strong, rationality flies out of the window. VR is the same thing, it's a new platform, it's going to be the next web, next PC, next Iphone, we will make so much money! It's a new paradigm! This time it will be different!
It won't be different. Have you seen Apple headset announcement? They don't even know what to do with this thing.
Ein · 2023-06-18 15:28
>>68247
>looking like a huge dork
>being physically uncomfortable
>trying to shoehorn a purpose into a pointless technology for its investors
>it'll catch on this time for sure
Mario Rossi · 2023-06-18 15:33
>>70500
But seriously; I'll hold out for the VR contact lenses or the ocular implants. No, scratch that. I want the brain chip GPU. Just plug me right into the Matrix battery bank so I can afford steak again.
Ein · 2023-06-18 16:35
>>68247
literally everything u said maybe with the additional use of video consumption? especially for 360 videos. even then watching videos in vr is a novelty that would probably ware off after a while.
Netrunner · 2023-06-18 22:59
>>68251
I spent about a year with VRG around 2019, now I wonder who you are anon.
Agent Smith · 2023-06-19 06:11
>>70501
>VR contact lenses
Never ever. VR headsets are actually getting bigger, they're not getting smaller. It's insane, the entire VR industry is an absolute clown circus.
Random · 2023-06-20 17:35
My idea is have glasses with light projected onto them for augmented reality for construction project management. You could map a transparent 3d model of the building and where wires and pipes are in the ground onto it, so people stop digging through crap, and people can see what they need to be doing and not interfere with eachother easier.
fsociety · 2023-06-20 19:04
the two marketable use cases for VR are teleprescence and training. teleprescence is the lame metaverse vrchat soykaf.
simulation is exceptionally costly for enterprise, think of those airbus simulators with the huge number of control elements and the hydraulic lifts to shake them. imagine if you could do the bulk of the familiarization time on a $3500 headset in a classroom and free up time on the million dollar sim.
at the moment it's being used for pilots, soldiers, race driving, and cops. but as the tech becomes commodity it'll work its way down to forklift certification and driver's ed.
Masami Eiri · 2023-06-20 19:48
>>70559
> imagine if you could do the bulk of the familiarization time on a $3500 headset in a classroom and free up time on the million dollar sim.
pretty sure you can do the bulk of familiarization in a much cheaper sim/mockup than a full flight simulator cockpit thing, but vr is still cheap.