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terminal adventure games

qms · 2022-04-01 21:32
I'm in the mood to wrestle with some obtuse text-parsers. Post some text adventure games I can play from my terminal. Graphics are for chumps! I wanna read!
qms · 2022-04-01 21:42
>>58400 https://github.com/troglobit/advent4
Nanashi No Gombe · 2022-04-02 20:12
>>58400 If you don't mind DOS, I had a lot of fun with Jacaranda Jim as a kid: https://grahamcluley.com/misc/jacaranda-jim/ The same author did another game called Humbug, but I haven't tried it. Emacs ships with a builtin adventure game called Dunnet. https://ifdb.org/viewgame?id=ig3zbeoqfv4v1xl8 I found that a lot of the quests in Aardwolf MUD amount to miniature text adventures, so you could try that as well. As a bonus, it's a fairly active MUD so you can chat/party with others if that's your thing. https://www.aardwolf.com/
Arisu Mizuki · 2022-04-03 00:17
>>58400 >telnet (or similar) to BBS >play MUD games
Cat Mother · 2022-04-03 00:37
>>58400 Obligatory: Nethack
Chani · 2022-04-03 02:46
>>58440 Nethack is not a text adventure (as in *Interactive Fiction*). It has similarly obtuse mechanics, but OP is looking for text-parsers.
qms · 2022-04-03 07:41
>>58433 >Emacs ships with a builtin adventure game called Dunnet. I just played some of this before I fell into a pit and died but it's really cool. Unexpectedly cool. I listened to a weird-core music playlist while playing, so certain parts of the game felt really eerie and creepy. Certain bits gave me the impression the I found something that I wasn't supposed to.
Gyula Kovacs · 2022-04-05 09:05
Slightly off-topic, but zork's code is available. https://github.com/MITDDC/zork
The Phantom Phreak · 2022-04-09 17:53
>>58400 https://ifdb.org/
Technician · 2022-04-09 23:54
It was my dream to make games like this. By the time I learned enough code to make a pointless demo of an eight room environment with objects you could 'take' and 'drop' in a different room, no one seemed interested in this type of thing anymore. I was 10 years old maybe.
Agent Jones · 2022-04-11 18:39
>>58400 I recently came across this by clicking the 'activity' link on hubski.com. Immediately I was struck with a major wave of like dejavustolgia when reading "You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. ". Hard to explain, almost like it was a repressed memory. I ended up showing it to my gf, and was surprised to see how immediately she was able to pick up the 'controls' with absolutely no instructions. A testament to the ambitious quality of the input parser, given that it was from the 70s. >>58433 The other day I also typed 'man games' on a fresh OpenBSD install, and was pleasantly greeted by 'ADVENTURE(6)'. Funny to see that it is part of the base install. "The object of the game is to locate and explore Colossal Cave, find the treasures hidden there, and bring them back to the building with you." I think this was a proto-zork? I have to do some research. >>58704 Damn, there are a lot of these. I may have to check out 'Counterfeit Monkey'.
Nobody important · 2022-04-11 23:54
>>58765 Colossal Cave was the first interactive fiction. It pretty much created the genre.
Joe Bloggs · 2022-05-29 10:49
I downloaded some 2000 games from ifarchives.org and have been going through them randomly, hoping to find some hidden gems. It was fairly easy to scrape the games, and Gargoyle is a good multi-format interpreter for playing these games on a modern system. Here are a few that I enjoyed Punk Points (https://www.ifarchive.org/if-archive/games/zcode/punkpnts.z5) an amusing teenage punk life simulator. Short game with easy puzzles and multiple endings. Also, a game where you gain points for being clueless and letting a sexual opportunity pass you by. Dual Transform (https://ifarchive.org/if-archive/games/mini-comps/cgdc7/Dual.zblorb) A game with an interesting puzzle mechanic that I can easily picture being revisited in a non-IF indie game. Still, this sort of thing works best in text. Kook U. (https://www.ifarchive.org/if-archive/games/zcode/kooku.z5) A game about USENET kooks (essentially proto-lolcows.) This game is the IF equivalent of junk food with predictable actions and a completely orthogonal map, but I appreciate it for what it is-- an extended shtpost from 1997. Would like to see an IF game made about modern lolcows. Wumpus 2000 (https://www.ifarchive.org/if-archive/games/zcode/wump2ka.z5) Hunt the Wumpus re-imagined as a fully text-based RPG, had fun with this one. Attack of the Yeti Robot Zombies (https://www.ifarchive.org/if-archive/games/zcode/AOTYRZ.z5) Comedy game with elements of survival horror. The "try to win on the first attempt" constraint is there to force a faster pace. Easy, but it was satisfying to win with 4 shots left. Suicide (https://www.ifarchive.org/if-archive/games/zcode/Suicide.z8) A Game with 29 different endings depending on how you kill yourself (or not.) Not to be taken too seriously, but it was fun to get into the metagame of collecting all the possible endings.
Tequila · 2022-05-30 01:42
>>58720 I also dream of making this kind of games. The whole genre seems to be full or potential. But I can't get around to it, as I have so many other interests which have taken precedence. There's more, though, the whole engineering that goes into making the parser and the world model makes me want to implement an authoring system in scheme, as I really like the language and it seems nicely fitting for this kind of project. But I can never get myself to actually write programs, as, generally, I'm more of a pencil n paper kind of guy and I always blank out when in front of a computer screen.
Tequila · 2022-05-30 07:44
>>60377 >The whole genre seems to be full or potential Besides the usual "lost future" and "games could have been literary!" talking points that come up during discussions of IF, people seem to forget that text is the most flexible interface. It can represent an external world, or it can represent itself as code, literature, internal monologue, or online communication. Of course, it's possible to make a graphical game where your character walks up to a computer, has a few thought bubbles pop up in his head, and then uses some commands to log himself in and chat with his friends. But in a wholly text-based work, these transitions get lost in flow of the game, resulting in a much deeper immersion. Emacs Dunnet is a good example, since you seamlessly go from controlling the player character in the physical world to using a computer from his POV (or so you think). Cosmoserve, a parody of CompuServe chat rooms from 1991, is an even better example of this. In this way, IF is an ideal genre for games where the PC is a programmer, a writer, or just some extremely online person who's flitting in and out of networked parasociality. There's also at least one instance of a text game being used as an interactive programming tutorial (lists and lists, a basic intro to Scheme)